Scope
This project is COMPLETE.
Full work translation. Presented as part of al|together 2005. Last update on 12.06.05.
This project is COMPLETE.
Full work translation. Presented as part of al|together 2005. Last update on 12.06.05.
Please note that these specifications are for the original Japanese edition of the work, running the stock NScripter client on Windows.
| ₯ Title | I, Too, Saw Dreams Through Air | 
|---|---|
| ₯ Circle | 17 | 
| ₯ Genre | Fairy-tale Type Novel Game | 
| ₯ OS | Windows 98 JP/Me JP/2000/XP | 
| ₯ Media | Web Download | 
| ₯ Price | Free | 
| ₯ Release Date | 04.09.05 | 
| ₯ CPU | Pentium+ | 
| ₯ RAM | 64MB required / 128MB recommended | 
| ₯ DirectX | 8.1 or above required | 
| ₯ HDD | 30MB free space required | 
| ₯ Screen Resolution | 640x480 @ 16-bit color or above | 
| ₯ Art | Yuki | 
| ₯ Scenario | Yuki, Ritsu | 
| ₯ Restrictions | None | 
This is a fairy-tale type novel game in two parts, each part written independently -- one by Yuki, the other by Ritsu.
The story of an amnesiac who slowly comes to reconstruct the world through conversations with a very strange and special friend.
This piece utilizes a special system that allows you to quickly go back to read any single segment of it at your convenience once you've cleared it once.
(If you've found and read the afterword, that means you've read 100% of the piece)
The Plumerai, which stretches out from the sky like some gargantuan hand. And the countless number of birds who attack this cloud... A short story with no branches.
		Translation: Irene Ying
		Translation Supervision: Seung Park
		Graphic Edits: Edward Keyes
		Additional Scripting: Seung Park
	
		QC: Lee Massi
		QC: Seung Park
		QC: Edward Keyes
		QC: Peter "Haeleth" Jolly